/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "SQLStorage.h"
#include "SQLStorageImpl.h"

const char CreatureInfosrcfmt[] =
        "iiiiiiiiiisssiiiiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiisi";
const char CreatureInfodstfmt[] =
        "iiiiiiiiiisssibbiiiifffiffiifiiiiiiiiiiffiiiiiiiiiiiiiiiiiiiiiiiisiifffliiiiiiiliiiii";
const char CreatureDataAddonInfofmt[] = "iiiiiis";
const char CreatureModelfmt[] = "iffbi";
const char CreatureInfoAddonInfofmt[] = "iiiiiis";
const char EquipmentInfofmt[] = "iiii";
const char GameObjectInfosrcfmt[] =
        "iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiissi";
const char GameObjectInfodstfmt[] =
        "iiissssiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisii";
const char ItemPrototypesrcfmt[] =
        "iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiisiiiii";
const char ItemPrototypedstfmt[] =
        "iiiisiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifiiifiiiiiifiiiiiifiiiiiifiiiiiifiiiisiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiii";
const char PageTextfmt[] = "isii";
const char InstanceTemplatesrcfmt[] = "iiffffsb";
const char InstanceTemplatedstfmt[] = "iiffffib";

SQLStorage sCreatureStorage(CreatureInfosrcfmt, CreatureInfodstfmt, "entry",
        "creature_template");
SQLStorage sCreatureDataAddonStorage(CreatureDataAddonInfofmt, "guid",
        "creature_addon");
SQLStorage sCreatureModelStorage(CreatureModelfmt, "modelid",
        "creature_model_info");
SQLStorage sCreatureInfoAddonStorage(CreatureInfoAddonInfofmt, "entry",
        "creature_template_addon");
SQLStorage sEquipmentStorage(EquipmentInfofmt, "entry",
        "creature_equip_template");
SQLStorage sGOStorage(GameObjectInfosrcfmt, GameObjectInfodstfmt, "entry",
        "gameobject_template");
SQLStorage sItemStorage(ItemPrototypesrcfmt, ItemPrototypedstfmt, "entry",
        "item_template");
SQLStorage sPageTextStore(PageTextfmt, "entry", "page_text");
SQLStorage sInstanceTemplate(InstanceTemplatesrcfmt, InstanceTemplatedstfmt,
        "map", "instance_template");

void SQLStorage::Free() {
    uint32 offset = 0;
    for (uint32 x = 0; x < iNumFields; x++)
        if (dst_format[x] == FT_STRING) {
            for (uint32 y = 0; y < MaxEntry; y++)
                if (pIndex[y])
                    delete[] *(char**) ((char*) (pIndex[y]) + offset);

            offset += sizeof(char*);
        } else if (dst_format[x] == FT_LOGIC)
            offset += sizeof(bool);
        else if (dst_format[x] == FT_BYTE)
            offset += sizeof(char);
        else
            offset += 4;

    delete[] pIndex;
    delete[] data;
}

void SQLStorage::Load() {
    SQLStorageLoader loader;
    loader.Load(*this);
}
